Unity JigglePhysics

 We were unhappy with existing solutions to simple bone physics, so we made our own!

Introducing Jiggle Physics!



• Supports per-bone squash and stretch, as well as per-vertex squash and stretch.

• Realistically relativistic! Elevators, trains, and vehicles won't leave jigglebones permanently trailing behind.

• Works seamlessly on physics objects without jitter, with no configuration!

• Supports animated skeletons, Jiggle Physics uses it as a target reference pose.

• Realtime rig scaling support, freely change character proportions on the fly.


• ScriptableObject-based configuration, share settings across projects and prefabs.

Check it out on the following platforms:

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