Unity JigglePhysics
We were unhappy with existing solutions to simple bone physics, so we made our own!
Introducing Jiggle Physics!
• Supports per-bone squash and stretch, as well as per-vertex squash and stretch.
• Realistically relativistic! Elevators, trains, and vehicles won't leave jigglebones permanently trailing behind.
• Works seamlessly on physics objects without jitter, with no configuration!
• Supports animated skeletons, Jiggle Physics uses it as a target reference pose.
• Realtime rig scaling support, freely change character proportions on the fly.
• ScriptableObject-based configuration, share settings across projects and prefabs.
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