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Unity JigglePhysics

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 We were unhappy with existing solutions to simple bone physics, so we made our own! Introducing Jiggle Physics ! Video demo • Supports per-bone squash and stretch, as well as per-vertex squash and stretch. •  Realistically relativistic! Elevators, trains, and vehicles won't leave jigglebones permanently trailing behind. • Works seamlessly on physics objects without jitter, with no configuration! • Supports animated skeletons, Jiggle Physics uses it as a target reference pose. • Realtime rig scaling support, freely change character proportions on the fly. • ScriptableObject-based configuration, share settings across projects and prefabs. Check it out on the following platforms: github gumroad Unity Forum Unity Asset Store